_mat1
=====
  Textures:
    - J_nozzleBox

  Ambient Colors:
    - 128, 128, 128, 50

  Constant Colors:
    - 76, 108, 97, 255

  Color Registers:
    - 194, 194, 200, 161
    - 0, 0, 0, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (vertex RGB) using (159, 159, 159)), then add (194, 194, 200), subtract 127, divide by 2
         A = 0, then add (vertex A)
    2: RGB = (tex #1 RGB), then add (prev. RGB), subtract 127
         A = 0, then add (prev. A)
    3: RGB = ((vertex RGB) * (128, 128, 128)), then add (prev. RGB)
         A = 0, then add (prev. A)
